For eons unguessed at, the imminence of death has been a fearful black wing that unfurls across the minds of sapient beings. To escape mortality has been the pre-occupation of magicians, philosophers, kings, science mystics, gene-sculptors and demon-speakers and fortune-twisters alike. Throughout the long-faded eras of Urth, the means by which a mortal man could… Continue reading THE FIVE IMMORTAL PATHS
Tag: Vaarn
VAARN ACTUAL PLAY: EPISODE 28
Last time the players fought some rustaceans and evaded the attentions of the Hydra, a tentacled monster. They then discovered a secret room that contained a gravity manipulator, and managed to shut down a malfunctioning magnet. However, the objects stuck to the ceiling of the magnetised room creating a lot of noise when they fell,… Continue reading VAARN ACTUAL PLAY: EPISODE 28
BLIGHTSTONE KNIGHT
Long ago, when the Autarchs still reigned over Vaarn, there was a certain valley where no plant grew and no bird sang and no man had made a house for the land underfoot was poisoned and all who camped there would sicken and die. In time the Autarch's wise men were told tales of this… Continue reading BLIGHTSTONE KNIGHT
VAARN SOLO PLAY: EPISODE 2
My first Vaarn solo play experiment was remarkably popular, becoming one of the blog's most read posts to date. Because I'm a sell-out who only cares about engagement metrics (and also because it was fun), I have decided to revive the solo-plays and make them a semi-regular series. I'm going to keep playing with our… Continue reading VAARN SOLO PLAY: EPISODE 2
Summer Update
It's been quiet here recently. I've gone away for the first time since March 2020 and frankly I've been trying to use my computer as little as I can. Rest assured that I have been working however; I am progressing both with Bloodheist, which should be releasing in October, and an as yet unannounced Vaarn… Continue reading Summer Update
VAARN ACTUAL PLAY: EPISODES 25-27
Last time we saw our brave boys, they had delved deeper into the innards of the Water Baron's Aquifer machine, discovering a deep flooded shaft infested with grasping jelly-like tentacles and other strange creatures. They discovered a farm of giant aphids, a shriekman graveyard, and a makeshift prison with a single living captive: a curious… Continue reading VAARN ACTUAL PLAY: EPISODES 25-27
VAARN PATREON
It is my great pleasure to announce that I'm launching a Patreon page. I wanted to briefly outline what you can expect as a Patron of Vaarn. In short: my Patrons get more Vaarn, more often, and they support the creation of the setting while doing so. All Patrons get access to exclusive posts and PDFs.… Continue reading VAARN PATREON
VAARN ACTUAL PLAY: EPISODE 24
Last time we saw our brave boys, they had unleashed gravity-related destruction against the shriekmen, killing their own guide in the process. They then opened a path to the Diagnostics Centre of the Aquifer machine and headed there, evading an enormous predatory tentacle en route. Our cast: Flim-Flam, a two-headed cacogen. Proficient cook. Fights with… Continue reading VAARN ACTUAL PLAY: EPISODE 24
International Zine Sales
Just a quick little post to say that Vaults of Vaarn #3 is available from Monkey's Paw Games if you live in Canada, and from All the Problems in This World if you're part of the EU. Both stores also have issue 1 and 2 in stock as well. Those in the United States can… Continue reading International Zine Sales
VAARN ACTUAL PLAY: EPISODE 22 & 23
At long last, our brave boys return! We've had a rough couple of months for scheduling, but the gang were finally able to get back on the road and play two consecutive sessions of our Vaarn campaign. Last time we saw them the crew had entered the dungeon underneath the Water Baron's keep, ostensibly to… Continue reading VAARN ACTUAL PLAY: EPISODE 22 & 23







