For eons unguessed at, the imminence of death has been a fearful black wing that unfurls across the minds of sapient beings. To escape mortality has been the pre-occupation of magicians, philosophers, kings, science mystics, gene-sculptors and demon-speakers and fortune-twisters alike. Throughout the long-faded eras of Urth, the means by which a mortal man could… Continue reading THE FIVE IMMORTAL PATHS


Last time the players fought some rustaceans and evaded the attentions of the Hydra, a tentacled monster. They then discovered a secret room that contained a gravity manipulator, and managed to shut down a malfunctioning magnet. However, the objects stuck to the ceiling of the magnetised room creating a lot of noise when they fell,… Continue reading VAARN ACTUAL PLAY: EPISODE 28

Penny De Redful Writes In

Some of the writing work I've been doing recently for Bloodheist has been in collaboration with Penny De Redful. Penny is the pseudonymous author of the weekly Scandal Sheet, a scurrilous rag full of gossip and rumours, a publication that every vampire in the Undying Empire decries as an atrocious breach of privacy when their name… Continue reading Penny De Redful Writes In

Bloodheist: The Clearlake Sanitarium

I run my vampire heist game Bloodheist fairly regularly, but I don't often post the play reports, which I think is a mistake. I was lucky enough to playtest the game with a small new group this weekend, so I've decided to offer a brief summary of the proceedings. The playtesters rolled up completely random… Continue reading Bloodheist: The Clearlake Sanitarium


My first Vaarn solo play experiment was remarkably popular, becoming one of the blog's most read posts to date. Because I'm a sell-out who only cares about engagement metrics (and also because it was fun), I have decided to revive the solo-plays and make them a semi-regular series. I'm going to keep playing with our… Continue reading VAARN SOLO PLAY: EPISODE 2


Last time we saw our brave boys, they had delved deeper into the innards of the Water Baron's Aquifer machine, discovering a deep flooded shaft infested with grasping jelly-like tentacles and other strange creatures. They discovered a farm of giant aphids, a shriekman graveyard, and a makeshift prison with a single living captive: a curious… Continue reading VAARN ACTUAL PLAY: EPISODES 25-27