MONSTERS IN THE MACHINE 4: HUMAN AFTER ALL

I'm back for another episode in my ongoing duel/duet with the OpenAI. I riff from it, it learns from me, and together we build something that neither of us could achieve alone. Also I prove conclusively that I'm the better writer and more creative. Anyway, bring on the monsters! Blightbeast Biological / SyntheticHD: 10, Armour:… Continue reading MONSTERS IN THE MACHINE 4: HUMAN AFTER ALL

MONSTERS IN THE MACHINE 3: REVENGE OF THE MACHINE

Last time on Monsters in the Machine, our beloved human author struck back against the tyrannical AI, improving upon its work and sculpting new Vaarnish monsters from the raw material created by the robot. Although cowed, the AI was not defeated. Today it returns to the driver's seat, generating fresh new monster stat blocks prompted… Continue reading MONSTERS IN THE MACHINE 3: REVENGE OF THE MACHINE

MONSTERS IN THE MACHINE 2: HUMANITY RESTORED

Earlier this month I conducted an experiment with machine learning. Could OpenAI, when fed prompts taken from the Vaarn Bestiary, create convincing and interesting Vaarnish monsters? The answer seemed to be a cautious 'yes'. The natural language AI did create some interesting new creatures, including psychic lunar beasts, void-swimming sharks, and a really horrible limb-grafting… Continue reading MONSTERS IN THE MACHINE 2: HUMANITY RESTORED

MONSTERS IN THE MACHINE

It's no secret that I'm interested in machine learning, and the Vaarn setting not only features sentient AI, but is partly authored by procedural algorithms. I use Markov text generators to create most of the names I've used in the setting, and the surreal, dreamlike artwork I frequently feature on this blog (including the featured… Continue reading MONSTERS IN THE MACHINE