I hope you'll forgive the title; I know it's only marginally amusing but once I thought of it I had to do something with it. Anyway, this post was sparked by a discussion I had on Reddit about re-skinning dungeons and monsters from classic fantasy RPGs to the Vaults of Vaarn setting. This is an… Continue reading B/X TO THE FUTURE
Tag: science fantasy
CREATING A VAULT
The Vaults of Vaarn are subterranean ruins that riddle the blue desert. Crucially, these Vaults will always contain Exotica, the far-future treasures the PCs are searching for; therefore, the GM is advised to create one such location before the campaign begins. Follow these steps to begin drafting a Vault. Roll a d20 to determine the… Continue reading CREATING A VAULT
TOXIC CREATURES
As a follow-up to my last post on Toxin Dice, I thought it would be fun to showcase a few Vaarnish creatures that attack with or use toxins. Toxic attacks are indicated with the abbreviation TOX. If the affected character fails a CON save, they gain a Toxin Dice of the size indicated. So a… Continue reading TOXIC CREATURES
BLIGHTSTONE KNIGHT
Long ago, when the Autarchs still reigned over Vaarn, there was a certain valley where no plant grew and no bird sang and no man had made a house for the land underfoot was poisoned and all who camped there would sicken and die. In time the Autarch's wise men were told tales of this… Continue reading BLIGHTSTONE KNIGHT
VAARN SOLO PLAY: EPISODE 2
My first Vaarn solo play experiment was remarkably popular, becoming one of the blog's most read posts to date. Because I'm a sell-out who only cares about engagement metrics (and also because it was fun), I have decided to revive the solo-plays and make them a semi-regular series. I'm going to keep playing with our… Continue reading VAARN SOLO PLAY: EPISODE 2
VAARN REGION GENERATOR
The sun is shining, so what better excuse than to run a demonstration of the point-crawl procedures I've been working on for Vaults of Vaarn #3? Join me on a procedurally generated journey into a thirsty, sun-baked blue desert... So the first thing we do is drop a bunch of dice onto a page. I'm… Continue reading VAARN REGION GENERATOR
PLAYER ANCESTRY: LITHLING
Strange beings even by the standards of Vaarn, Lithlings are a slow, solemn species with a silicon-based biology that surely originates in a solar system far removed from Urth. They are solitary by nature, concerned mainly with the opinions of other Lithlings, and with the esoteric academic studies they devote their long lives to. Lithlings… Continue reading PLAYER ANCESTRY: LITHLING
LAMIGATOR
Let it never be said that fate has no sense of humour, for the only region of Vaarn blessed with vast bodies of standing water is the polluted swamp-sink of Ikor Quag. The foolhardy travellers who drink from the toxic canals of the Quag die in convulsive agony, and even touching the water of the… Continue reading LAMIGATOR
VAULTS OF VAARN #2 RELEASE
Hello everyone, after two months of writing and drawing, the second issue of my zine Vaults of Vaarn has been released! Issue #2 Includes: Information and background on the city of Gnomon: what it looks like, how it feels to walk through its streets, and why your players might visit the city.Seven major NPCs who influence… Continue reading VAULTS OF VAARN #2 RELEASE
PHILOSOPHER’S GUILDS OF GNOMON
"Others still travel to Gnomon seeking wisdom, for the city is not only home to a thousand shaded markets, but also to a thousand philosopher’s guilds and esoteric colleges. The study of the lost wisdom of the ancients is feverishly pursued. Tech-priests, petty gurus, science mystics, and alchemists compete for patrons, prestige, and precious glimpses… Continue reading PHILOSOPHER’S GUILDS OF GNOMON