I make Vaarn zines that you can download for free!
Vaults Of Vaarn #1
The first issue of the Vaults of Vaarn zine. Contains full character generation procedure with five different PC ancestries, science-fantasy weapons and equipment, 100 mutations, 120 treasures, rules for psychic powers and cybernetic implants, a bestiary, and content generation tables that will produce rare books, bizarre drugs, merchant caravans, desert ruins, lush oases, nomad clans, bandit groups, and the forgotten gods of the wastes.
Download a pay-what-you-want PDF or buy a physical copy. Also available from Rook’s Press and Igloo Tree in the UK, City Comics in Berlin, Spear Witch and Exalted Funeral in the US, and Monkey’s Paw Games in Canada.
Vaults of Vaarn #2
The second issue of Vaults of Vaarn is a city-based adventure supplement for the setting, expanding on the far-future world outlined in the first issue. The reader can visit the city of Gnomon, a decadent and dangerous trade hub. Includes information on seven major political factions with associated NPCs, and tables for creating merchant cartels, noble houses, taverns, pit fighting arenas, philosopher’s guilds, gangs of criminals, and religious orders. Each comes with a custom-built drama table that can help you create stories at your gaming table.
Download a pay-what-you-want PDF or buy a physical copy. Also available from Rook’s Press and Igloo Tree in the UK, Spear Witch and Exalted Funeral in the US, All the Problems In This World in the EU, and Monkey’s Paw Games in Canada.
Vaults of Vaarn #3
Vaults of Vaarn returns for a third issue of science-fantasy RPG content, providing further support for referees who wish to set their game in the blue deserts at the very end of time. Issue three focuses on the Vaarnish Interior, the endless sand-sea that intimidates even the hardy souls who live in the dry and dangerous badlands.