Just a quick little post to say that Vaults of Vaarn #3 is available from Monkey's Paw Games if you live in Canada, and from All the Problems in This World if you're part of the EU. Both stores also have issue 1 and 2 in stock as well. Those in the United States can… Continue reading International Zine Sales
Tag: Vaarn
VAARN ACTUAL PLAY: EPISODE 22 & 23
At long last, our brave boys return! We've had a rough couple of months for scheduling, but the gang were finally able to get back on the road and play two consecutive sessions of our Vaarn campaign. Last time we saw them the crew had entered the dungeon underneath the Water Baron's keep, ostensibly to… Continue reading VAARN ACTUAL PLAY: EPISODE 22 & 23
VAULTS OF VAARN #3 RELEASE
Delighted to announce that Vaults of Vaarn Issue 3 is now available for download and purchase. Find the free PDF at itch.io! Buy the premium printed zine from my Big Cartel store! Soon to be available from other zine retailers! Also available, only on my Big Cartel: a cassette tape containing 30 mins of original… Continue reading VAULTS OF VAARN #3 RELEASE
PROTO-VAARN
We're rapidly closing in on the one year anniversary of Vaarn, which I'm defining as the first time I DM'd a game session in my current ongoing Vaarn campaign. It's not exactly the genesis, but it's close (there were two playtests before that session that never led to full campaigns). I decided to go back… Continue reading PROTO-VAARN
VAARN REGION GENERATOR
The sun is shining, so what better excuse than to run a demonstration of the point-crawl procedures I've been working on for Vaults of Vaarn #3? Join me on a procedurally generated journey into a thirsty, sun-baked blue desert... So the first thing we do is drop a bunch of dice onto a page. I'm… Continue reading VAARN REGION GENERATOR
PLAYER ANCESTRY: LITHLING
Strange beings even by the standards of Vaarn, Lithlings are a slow, solemn species with a silicon-based biology that surely originates in a solar system far removed from Urth. They are solitary by nature, concerned mainly with the opinions of other Lithlings, and with the esoteric academic studies they devote their long lives to. Lithlings… Continue reading PLAYER ANCESTRY: LITHLING
ARGENT SHEPHERD
The laws of the Titans were subtle and terrible edicts, for held in common amongst those seven mighty minds was the belief that humankind was destined to seek its own destruction, in the same manner that a precious vase dropped from a rooftop seeks passionate reunification with the hard and unyielding ground. The Titan AIs… Continue reading ARGENT SHEPHERD
PLAYER ANCESTRY: PLANEYFOLK
I've been wanting to make the Planeyfolk a playable ancestry for a while, I just hadn't sat down and worked out how their special rules would function. I finally decided to have a stab at it today. Here are the results. The study of hypergeometry claimed many casualties, for those who seek to unpick the… Continue reading PLAYER ANCESTRY: PLANEYFOLK
Guest spot on The Lost Bay Podcast
Hello everyone, just wanted to let you know that I'm on the latest episode of The Lost Bay Podcast, which is a new show that interviews RPG creators about their work. We talked for ages about science-fiction, writing for RPGs as compared to writing novels, my process as an illustrator, the lore of Dark Souls,… Continue reading Guest spot on The Lost Bay Podcast
VAULTS SOLO PLAY
Solo play: everyone's talking about it. Well, perhaps not everyone, but it's been on my mind recently. Several people have written to me during the pandemic to say they've used the tables in the Vaarn zines to run solo campaigns, and the idea appealed to me. Really, who needs players? The true GM can challenge… Continue reading VAULTS SOLO PLAY








