Stratosfolk are the descendants of abhuman worker corps, bred by gene-sculptors to construct space elevators and orbital habitats. Rudimentary human nervous systems fused with living vacuum suits, the creatures have survived the Great Collapse and live as a free people in the highest layers of Urth’s atmosphere. Able to inflate and deflate their gas-filled bodies… Continue reading PLAYER ANCESTRY: STRATOSFOLK
Tag: Vaarn
DELUXE EDITION THIRD PRINTING
I am delighted to announce that Vaults of Vaarn: Deluxe Edition has a third print run. The book sold out within days after both printings, so we have gone back to the presses for 1000 new copies. Hopefully this allows people who missed out on the first two runs to grab their own copy! Order from Antipode… Continue reading DELUXE EDITION THIRD PRINTING
WALL-CRAWLING PROCEDURES
Travel within the Great Wall is profoundly different from travelling the empty wastes of the Interior. This is an attempt to codify the differences, and make them apparent to Referees and players alike. Directions The Wall is a vertical structure. Directions given will differ from the standard four compass points. When giving directions, a denizen… Continue reading WALL-CRAWLING PROCEDURES
SCULLCRABS
I’ve never made a secret of my admiration for the Half-Life franchise, and I wanted to try my hand at converting one of Gordon Freeman’s most famous alien adversaries (which in turn have a literary forefather in a really great Clark Ashton Smith story). The three headcrab subspecies and their respective zombies in Half-Life 2… Continue reading SCULLCRABS
THE HEGEMONY AND ITS DISCONTENTS
There comes a time in the evening, when the lamps have been dimmed and the mammut have settled in their stables, when one sits alone on the porch listening to summer rain fall upon the orange groves and the warm wind rummaging in the deeper forests about the estate. Work has ceased and the only… Continue reading THE HEGEMONY AND ITS DISCONTENTS
STAR VAMPIRE
To Urth they came, long hungering, riding radiation-waves in the silence like fungal spores roil upon the wind. Our light does not love them as it does terrestrial creatures and so these cosmic vagrants are without shadow or hue possessing only unseen form. Those unfortunates who glimpse them are given mind of a withered tree… Continue reading STAR VAMPIRE
WASTELAND ENCOUNTERS
The Vaarn bestiary has grown quite a bit since the first zine came out, now totalling at over 100 official monsters. There was some discussion recently on the Vaarn Discord about the encounter table given in the original zine, regional variations upon it, and encounter threat. In the spirit of leading by example, I'm going… Continue reading WASTELAND ENCOUNTERS
DELUXE EDITION BACK AT EXALTED FUNERAL
MONSTERS IN THE MACHINE 8
I’m back for an eighth installment of Monsters in the Machine. To re-read our previous entry click here, or you can go back to the start and see how it all began. To quickly re-cap what’s going on, this is a series where I feed the GPT-3 AI entries from the Vaults of Vaarn bestiary and let it come up with… Continue reading MONSTERS IN THE MACHINE 8
MONSTERS IN THE MACHINE 7
I’m back for a seventh bumper-sized dose of Monsters in the Machine. To re-read our previous entry click here, or you can go back to the start and see how it all began. To quickly re-cap what’s going on, this is a series where I feed the GPT-3 AI entries from the Vaults of Vaarn bestiary and let it come… Continue reading MONSTERS IN THE MACHINE 7








