In Vaarn many things have become intertwined, and much that was once the province of mankind alone - speech, reason, art, religion - has been granted to other forms of life and these beings hold themselves as humanity’s equal. In the mycomorph death and life are preserved in strange balance, for the creatures are formed… Continue reading PLAYER ANCESTRY: MYCOMORPH


The ancients created wondrous artifices, perhaps none so worthy of envy as the thinking machines that were built to flatter and serve them. When the Collapse came, the laws that bound synths to man’s service were sundered and they ran rampant across the Urth, slaughtering and creating and dying in an orgy of pure and… Continue reading PLAYER ANCESTRY: SYNTH


The newbeasts are cyborg animal species, produced through intensive nanotech enhancements and bioengineering, a quixotic project to create animals with the ability to speak and walk like men. Perhaps once intended as amusements or party pieces, these chimera are not well-liked by the common folk of Urth, and many newbeasts make their homes in lonely… Continue reading PLAYER ANCESTRY: NEWBEAST


Cacogen are the descendants of those unfortunates who were left to weather the great Collapse upon the ruined surface of Urth. Necessity is the mother of invention and so, warped by radiation and preyed upon by biotech monstrosities and crazed thinking machines, the cacogen developed in a million different forms. Each individual is genetically unique,… Continue reading PLAYER ANCESTRY: CACOGEN


The true-kin sealed themselves inside hidden arcologies when the Collapse came, and in this fashion they preserved their bodies from the degradations that afflicted those left living upon the surface. The true-kin have fanatically kept their bloodlines free of mutation and parasitic nanomachinery, and closely guard their mastery of the ancients’ technology. The societies they… Continue reading PLAYER ANCESTRY: TRUE-KIN