VAARN HEXFILL PROCEDURE

Vaarn is, of course, synonymous with the pointcrawl, generated via a dice drop map. But what if you want something different? What if you want to fill a hexcrawl instead?

Don’t worry, I have you covered. This is adapted from Luke Gearing’s procedure from Wolves upon the Coast. If it’s good enough for one of the best hexcrawls out there it’s certainly good enough for me.

You’ll need to draw up a hexmap first. If you needed help filling in the basic terrain types, I would use the generator found here.

Once the map is sketched out, it’s time to start filling the content in. Per hex, roll a d6.

d6Hex Contents
1-3Nothing
4Inhabited
5Hazardous
6Special

Inhabited Hex

d10Type
1Archive
2Arcology
3Bounty Hunter’s Camp
4Faa Nomad Camp
5Hegemony Camp
6Holy Place
7Oasis
8Science-Mystic’s Abode
9Settlement
10Trade Post

Hazardous Hex

d8Type
1Bandit Camp
2Cacklemaw Den
3Irradiated Area
4Monster Lair (Use generator table or regional encounter table)
5Ruin
6Source of Disease
7Source of Toxins
8Vault

Special Hex

d10Type
1Anomaly
2Cybernetic Implant Available
3Exotica Available
4Grave
5Landmark
6Source of Mystic Gift
7Wreck
8Clue/Signpost to Nearby Inhabited Hex
9Clue/Signpost to Nearby Hazardous Hex
10Roll Twice and Combine

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