Cacogen are the descendants of those unfortunates who were left to weather the great Collapse upon the ruined surface of Urth. Necessity is the mother of invention and so, warped by radiation and preyed upon by biotech monstrosities and crazed thinking machines, the cacogen developed in a million different forms. Each individual is genetically unique, gifted in surprising and disturbing ways. Cacogen outnumber true-kin by ten to one, and believe they are the true inheritors of Urth.
Cacogen are, of course, the mutated humans of Vaarn. They get a variety of strange mutations at character creation, which can be helpful, a hinderance, or just weird.

Roll four d20 to determine your basic physical features:
Body | Face | Hair | Clothing | |
1 | Tall | Sallow | Black | Rags |
2 | Short | Lively | Brown | Animal Skins |
3 | Frail | Cruel | Red | Rough Tunic |
4 | Muscular | Wrinkled | Blonde | Nomad’s Attire |
5 | Fat | Scarred | Grey | Worker’s Attire |
6 | Thin | Frowning | White | Herdsman’s Attire |
7 | Skeletal | Pale | Shaved | Slave Clothing |
8 | Hunched | Greasy | Topknot | Servant’s Livery |
9 | Lopsided | Wide | Green | Shabby Attire |
10 | Lithe | Narrow | Orange | Colourful Attire |
11 | Gnarled | Sharp | Glowing | Priest’s Robes |
12 | Squat | Hungry | Fungus | Clerk’s Uniform |
13 | Bloated | Haunted | Purple | Hegemony Garb |
14 | Gangly | Jolly | Yellow | Soldier’s Clothing |
15 | Child-like | Round | Cloud-like | Flamboyant Attire |
16 | Tanned | Mournful | Burnt | Musician’s Attire |
17 | Translucent | Child-like | Braided | Veiled Attire |
18 | Crystalline | Peaceful | Greasy | Gaudy Clothing |
19 | Chunky | Sleepy | Matted | Elaborate Clothing |
20 | Injured | Branded | Long | Expensive Clothing |
Roll four d20 to determine your name and personality:
Name | Drive | Demeanour | Failed Career | |
1 | Arda | Craves Drug | Abrasive | Actor |
2 | Bollo | Craves Drink | Arrogant | Assassin |
3 | Breen | Religious Mania | Assertive | Bandit |
4 | Conch | Seek Revenge | Charismatic | Beggar |
5 | Crab | Pay off Debt | Daring | Charioteer |
6 | Dancer | Pilgrimage | Decadent | Cook |
7 | Doss | Escaped Slave | Eloquent | Cut-Purse |
8 | Hust | Fleeing the Law | Extravagant | Fence |
9 | Jal | Collect Debt | Hedonistic | Gambler |
10 | Lask | Craves Arcane Knowledge | Impulsive | Gladiator |
11 | Lip | Craves Fame | Irritable | Gravedigger |
12 | Olm | Craves Wealth | Melancholy | Hangman |
13 | Pirrip | Missing Family Member | Paranoid | Organ Thief |
14 | Poucher | Missing Friend | Quiet | Monk |
15 | Pree | Hates a Rival | Religious | Servant |
16 | Uz | Unrequited Love | Romantic | Sin-Eater |
17 | Whistler | Forbidden Love | Scholarly | Singer |
18 | Yaz | Craves Power | Stern | Soldier |
19 | Yoss | Create Art | Vain | Spy |
20 | Zem | Carnal Lust | Volatile | Thug |
Last but not least, roll d100 to determine the nature of your mutation. You are encouraged to do so up to three times:
Mutation | Description | |
01 | Acid Blood | Your blood is acidic. |
02 | Adhesive Touch | Your hands and feet stick to sheer surfaces. |
03 | Albino | Your body has no pigmentation. |
04 | Antlers | You have antlers like an elk or moose. |
05 | Armour | Your body is protected by natural armour. Add +2 to your AC. |
06 | Backwards Head | Your head is backwards. |
07 | Backwards Legs | Your legs are backwards. |
08 | Beak | You have a bird-like beak for a mouth. |
09 | Bioelectrical Generation | You can generate jolts like an electric eel. |
10 | Bioluminescence | Your body can produce a faint glow. |
11 | Body Barbs | You have sharp barbs on your body. |
12 | Bristles | You have thick coarse bristles for hair. |
13 | Bulbous Eyes | Your eyes are enormous. |
14 | Chameleon Skin | Your skin matches its surroundings. |
15 | Claws, Crab | One or both hands are crab-like claws. |
16 | Claws, Retractable | You have retractable feline claws. |
17 | Clubfoot | One foot is larger and heavier than the other. |
18 | Compound Eyes | Your eyes are like those of a fly. |
19 | Crest, Bone | You have a large bony crest on your head. |
20 | Crest, Feathers | You have a crest of feathers on your head. |
21 | Crown, Bone | You have a crown of bone on your head. |
22 | Crown, Coral | You have a coral-like crown on your head. |
23 | Crown, Eyestalks | You have a crown of eyestalks on your head. |
24 | Cyclops Eye | You have a single eye. |
25 | Detachable Head | Your head can detach from your body and move of its own accord. |
26 | Detachable Limb | A single limb can detach from your body and move of its own accord. |
27 | Dorsal Fin | You have a fish-like dorsal fin. |
28 | Echolocation | You can ‘see’ in pitch-blackness using echoes. |
29 | Extending Limbs | Your limbs can extend to abnormal lengths. |
30 | Extending Neck | Your neck can extend to an abnormal length. |
31 | Extra arms | You have d6 more arms than normal. |
32 | Extra fingers | You have d6 more fingers than normal. |
33 | Eyestalks | Your eyes can extend out of their sockets on stalks. |
34 | Fangs, Venomous | You have a poisonous bite. |
35 | Feathers | You have feathers instead of hair. |
36 | Frog Tongue | You have a long sticky tongue that can grab small objects. |
37 | Fur | You are covered in fur. |
38 | Gills | You have gills and can breathe in water. |
39 | Gliding Membranes | You have gliding membranes between your arms and torso. |
40 | Goat Legs | You have the legs and hooves of a goat. |
41 | Headless | You have no head; your face is on your torso. |
42 | Heat Vision | You can see heat signatures. |
43 | Heightened Eyesight | You have extremely sharp eyesight and can see details at long distances. |
44 | Heightened Hearing | You have extremely sharp hearing and are difficult to surprise at night. |
45 | Heightened Smell | You have extremely sensitive smell-receptors and are difficult to surprise at night. |
46 | Hook, Climbing | You have hook-like protrusions on your limbs that allow you to scale sheer surfaces. |
47 | Hopper | You have a single, powerful leg. |
48 | Horns, Devil | You have devil-like horns. |
49 | Horns, Goat | You have goat-like horns. |
50 | Horns, Rhino | You have a single rhino-like horn. |
51 | Horse Hooves | You have the legs and hooves of a horse. |
52 | Huge Beard | You have a gigantic, fast-growing beard that cannot be shaved off. |
53 | Huge Head | Your head is enormous. |
54 | Humpback | You have a hump like that of a camel, which stores water. |
55 | Ink Ducts | You can spray out ink like a squid. |
56 | Kangaroo Pouch | You have a torso-pouch like a kangaroo’s. |
57 | Leaves, Scalp | You have leaves instead of hair. |
58 | Long Face | Your face is extremely long. |
59 | Long Limbs | Your legs or arms are extremely long. |
60 | Long Neck | Your neck is extremely long. |
61 | Long Tongue | Your tongue is extremely long. |
62 | Malleable Body | Your body is rubbery and malleable; you can fit into very tight gaps. |
63 | Malleable Face | Your face is malleable; you can imitate that faces of others given time. |
64 | Mane, Hair | You have a lion-like mane of hair around your neck. |
65 | Mane, Tendrils | You have a mane of thin tentacles around your neck. |
66 | Multiple Eyes | You have d6 extra eyes. |
67 | Multiple Heads | You have d4 heads. |
68 | Multiple Legs | You have d6 extra legs. |
69 | No Ears | You have no external ears; just holes. |
70 | Patterned Skin | Your skin is striped or spotted. |
71 | Pleasant Fragrance | Your scent is pleasing to all. |
72 | Poison Injector | You have a poison injector somewhere on your body. |
73 | Powerful Jaws | Your jaws and teeth are incredibly strong and can bite through metal. |
74 | Prehensile Feet | Your feet can grip objects like hands; you are a great climber. |
75 | Prehensile Hair | Your hair can grab objects and manipulate them like hands. |
76 | Scaly Skin | Your skin is thick and scaly; add +1 to your AC. |
77 | Silk Production | You can produce strands of silk like a spider. |
78 | Skeletal Frame | Your body is incredibly skinny and light. |
79 | Slug Body | You have a single slimy tail-foot and leave a trail of mucus. |
80 | Small Stature | Your body is child-sized and will never grow larger. |
81 | Snout | You have a snout-like, animalistic face. |
82 | Strangely Hued Eyes | Your eyes are an unnatural colour. |
83 | Strangely Hued Hair | Your hair is an unnatural colour. |
84 | Strangely Hued Skin | Your skin is an unnatural colour. |
85 | Tail, Club | You have a club-like, heavy tail. |
86 | Tail, Prehensile | You have a long, strong tail that can grip objects. |
87 | Tail, Scorpion | You have a segmented tail with a venomous stinger. |
88 | Tentacles, Arms | You have tentacles instead of one or both arms. |
89 | Tentacles, Hair | You have tentacles instead of hair. |
90 | Toxic Flesh | Your flesh is toxic when eaten. |
91 | Transparent Skin | Your skin is transparent and your muscles and veins can be seen. |
92 | Triple Jointed | Your limbs have an extra joint. |
93 | Trunk | You have an elephant’s trunk. |
94 | Tusks | You have tusks like a boar. |
95 | Vestigial Wings | You have vestigial, unusable wings. |
96 | Vocal Mimic | You can perfectly mimic other voices or sounds. |
97 | Warty Skin | Your skin is thick and warty. Add +1 to your AC. |
98 | Webbed Digits | Your hands and feet are webbed. |
99 | Whiskers | You have sensitive whiskers like a cat. |
00 | Wings | You have wings that allow you to fly freely. |

Finally, I want to use the generator tables to create a character ready for play. I roll for physical appearance: tall, wide face, brown hair, clerk’s attire. For name, personality, and failed career I roll: Uz, missing friend, scholarly, Sin Eater. Finally for mutations I roll ‘detachable limb’ and ‘club foot’.
From this I think we have a pretty clear picture of Uz: she is a wandering scholar who used to find work as a Sin Eater, someone who would ritually eat a meal on the graves of the dead to take their sins into herself. Her mutations suggest to me that her club foot is detachable in some way; perhaps she uses it as a weapon to defend herself. I imagine it being rather heavy and thick with keratin. I wonder for what reason her friend is missing, and why she moved away from her work as a Sin Eater. The two must be connected somehow…