Greetings wanderers. Your ears do not deceive you: mesmerising tones are indeed echoing across the blue desolation, a sonorous reverie that thrums in one's chest cavity and sets the zoxen stamping in their stables. I speak of course of the VOVOOO II album teaser, just released on Bandcamp by Out On Our Own! Just as… Continue reading VOVOOOO II ALBUM TEASER
Author: VOV
PLAYER ANCESTRY: STRATOSFOLK
Stratosfolk are the descendants of abhuman worker corps, bred by gene-sculptors to construct space elevators and orbital habitats. Rudimentary human nervous systems fused with living vacuum suits, the creatures have survived the Great Collapse and live as a free people in the highest layers of Urth’s atmosphere. Able to inflate and deflate their gas-filled bodies… Continue reading PLAYER ANCESTRY: STRATOSFOLK
DELUXE EDITION THIRD PRINTING
I am delighted to announce that Vaults of Vaarn: Deluxe Edition has a third print run. The book sold out within days after both printings, so we have gone back to the presses for 1000 new copies. Hopefully this allows people who missed out on the first two runs to grab their own copy! Order from Antipode… Continue reading DELUXE EDITION THIRD PRINTING
AUTARCH GENERATOR
I realised that we haven't ever actually seen a random generator for the lives of the Autarchs who once ruled Vaarn. Given the flexible approach to historical canon that the setting is known for, this seemed like an oversight to me, so I have rectified it. It's not overly complex: you get a random Autarch… Continue reading AUTARCH GENERATOR
WALL-CRAWLING PROCEDURES
Travel within the Great Wall is profoundly different from travelling the empty wastes of the Interior. This is an attempt to codify the differences, and make them apparent to Referees and players alike. Directions The Wall is a vertical structure. Directions given will differ from the standard four compass points. When giving directions, a denizen… Continue reading WALL-CRAWLING PROCEDURES
SCULLCRABS
I’ve never made a secret of my admiration for the Half-Life franchise, and I wanted to try my hand at converting one of Gordon Freeman’s most famous alien adversaries (which in turn have a literary forefather in a really great Clark Ashton Smith story). The three headcrab subspecies and their respective zombies in Half-Life 2… Continue reading SCULLCRABS
THE HEGEMONY AND ITS DISCONTENTS
There comes a time in the evening, when the lamps have been dimmed and the mammut have settled in their stables, when one sits alone on the porch listening to summer rain fall upon the orange groves and the warm wind rummaging in the deeper forests about the estate. Work has ceased and the only… Continue reading THE HEGEMONY AND ITS DISCONTENTS
STAR VAMPIRE
To Urth they came, long hungering, riding radiation-waves in the silence like fungal spores roil upon the wind. Our light does not love them as it does terrestrial creatures and so these cosmic vagrants are without shadow or hue possessing only unseen form. Those unfortunates who glimpse them are given mind of a withered tree… Continue reading STAR VAMPIRE
WASTELAND ENCOUNTERS
The Vaarn bestiary has grown quite a bit since the first zine came out, now totalling at over 100 official monsters. There was some discussion recently on the Vaarn Discord about the encounter table given in the original zine, regional variations upon it, and encounter threat. In the spirit of leading by example, I'm going… Continue reading WASTELAND ENCOUNTERS








