Just a quick update to make readers aware of two awesome fan projects relating to the blue ruins of Vaarn. Firstly, Leeds-based musician Out On Our Own has recorded an instrumental album based around our ongoing campaign, which you can listen to free on bandcamp! I posted this earlier in the year, but there are… Continue reading VAARN FAN CONTENT
Author: VOV
Bloodheist: Folly and Doom
We are back for a few updates on Bloodheist. The ruleset posted yesterday was not entirely complete, as it lacked specifics on Follies and Dooms. Fear not, because this post has you covered. FOLLIES A Folly is triggered whenever a character reaches 3 on their Doom track. They represent the negative effects of gathering Doom… Continue reading Bloodheist: Folly and Doom
Bloodheist: Intro
It is the 131st year in the reign of the Red Emperor, May He Live Ten Thousand Lifetimes. From smog-bound London to the furthest reaches of the Undying Empire, humanity lives and dies at the pleasure of the Vampire Houses. They rule not from the shadows but openly and proudly, and they are served by… Continue reading Bloodheist: Intro
PHILOSOPHER’S GUILDS OF GNOMON
"Others still travel to Gnomon seeking wisdom, for the city is not only home to a thousand shaded markets, but also to a thousand philosopher’s guilds and esoteric colleges. The study of the lost wisdom of the ancients is feverishly pursued. Tech-priests, petty gurus, science mystics, and alchemists compete for patrons, prestige, and precious glimpses… Continue reading PHILOSOPHER’S GUILDS OF GNOMON
GNOMON
When a traveller is adrift in the silent blue dunes of Vaarn’s desert, he dreams of a city. When the camel’s hump sways beneath him he dreams of a cushioned alcove in a tavern, with learned conversation and hookah smoke coiling languidly in the air; when Vaarn’s red sun beats upon his head he dreams… Continue reading GNOMON
VAARN ACTUAL PLAY MEGA UPDATE: EPISODES 14-16
It's been a big few months in Vaarn-land. I launched the first zine that details the setting, and had a really great response, much better than I had hoped. However, all the work I've been doing on the zine has distracted from updates from my ongoing Sunday night campaign. I'm going to summarise the last… Continue reading VAARN ACTUAL PLAY MEGA UPDATE: EPISODES 14-16
VAULTS OF VAARN ZINE NOW AVAILABLE
The first issue of 'VAULTS OF VAARN' is now available for download or purchase. This is the rules I use to play Vaarn, the character generation tables I use, as well as monsters, NPCs, generators for ruins and rare drugs, basically a mix of material from this blog and also stuff that hasn't been seen… Continue reading VAULTS OF VAARN ZINE NOW AVAILABLE
All Quiet On The Vaarnish Front
It's been a bit quiet here this month. I haven't had a chance to run any Vaarn sessions for my Sunday night group, so there hasn't been anything in the way of game updates, and I've been channelling all of my creative energy into a Vaults of Vaarn RPG zine! I've completed a full 48… Continue reading All Quiet On The Vaarnish Front
PETTY GODS OF VAARN
Vaarn is the graveyard of faiths, some older than the very stars that shine overhead. Gods are carried here in the hearts of those who seek to make a life amongst the unending azure sands, and deities proliferate like ragweed across the desolation. A Vaarnish traveller would find it noteworthy to go more than a… Continue reading PETTY GODS OF VAARN
20 BACKGROUNDS FOR VAARN
I currently think that I won't be using character classes for Vaarn in future. I've tried a Warrior/Mystic/Adept trifecta, and although it works alright, we've been getting much more interesting gameplay from the PCs' ancestries than their classes. Whether someone is a two-headed mutant or a talking horse-man comes up all the time in our… Continue reading 20 BACKGROUNDS FOR VAARN









