VAULTS OF VAARN #2 RELEASE

Hello everyone, after two months of writing and drawing, the second issue of my zine Vaults of Vaarn has been released! Issue #2 Includes: Information and background on the city of Gnomon: what it looks like, how it feels to walk through its streets, and why your players might visit the city.Seven major NPCs who influence… Continue reading VAULTS OF VAARN #2 RELEASE

CHAPEL OF THE VOID SAINTS

Beyond the canted slopes of the Rusthollow Hills, three days’ ride past the abandoned Freekeep of Lyre, across the dust-scrawled ghost of a river that died so many ages ago that none recall its name, you will find a chapel sacred to those who ruled this land when our ancestor’s ancestors were not yet born. … Continue reading CHAPEL OF THE VOID SAINTS

Bloodheist: Playtest I

I recently ran a full playthrough of 'The Crimson Countess', a scenario I'm planning to include with the core rules of Bloodheist, my upcoming vampire heist game. I designed the scenario to be reasonably straightforward to run, without too many locations or named characters. The set-up is that the party are deposited in Mountberg, a… Continue reading Bloodheist: Playtest I

DISTRICTS OF GNOMON

Gnomon is the gaudy jewel of Vaarn’s southern badlands, the city of a thousand shaded bazaars; a thirsty, bustling morass of dusty courtyards and guild halls and artisans’ workshops. If there’s something to be sold in Vaarn, then Gnomon is the place to buy it. Everything within the crumbling blue walls of the city has… Continue reading DISTRICTS OF GNOMON

VAARN ACTUAL PLAY: EPISODES 17 & 18

Once again, it's been a while since we did one of these. I've only played intermittently over the last month, due to life getting in the way and technical challenges. However the story of Vaarn has advanced slightly. In the last episode, our cast of scoundrels intervened in a tense standoff between Hegemony soldiers and… Continue reading VAARN ACTUAL PLAY: EPISODES 17 & 18

Bloodheist: Folly and Doom

We are back for a few updates on Bloodheist. The ruleset posted yesterday was not entirely complete, as it lacked specifics on Follies and Dooms. Fear not, because this post has you covered. FOLLIES A Folly is triggered whenever a character reaches 3 on their Doom track. They represent the negative effects of gathering Doom… Continue reading Bloodheist: Folly and Doom