It is my great pleasure to announce that I'm launching a Patreon page. I wanted to briefly outline what you can expect as a Patron of Vaarn. In short: my Patrons get more Vaarn, more often, and they support the creation of the setting while doing so. All Patrons get access to exclusive posts and PDFs.… Continue reading VAARN PATREON
Category: Vaarn
VAARN ACTUAL PLAY: EPISODE 24
Last time we saw our brave boys, they had unleashed gravity-related destruction against the shriekmen, killing their own guide in the process. They then opened a path to the Diagnostics Centre of the Aquifer machine and headed there, evading an enormous predatory tentacle en route. Our cast: Flim-Flam, a two-headed cacogen. Proficient cook. Fights with… Continue reading VAARN ACTUAL PLAY: EPISODE 24
International Zine Sales
Just a quick little post to say that Vaults of Vaarn #3 is available from Monkey's Paw Games if you live in Canada, and from All the Problems in This World if you're part of the EU. Both stores also have issue 1 and 2 in stock as well. Those in the United States can… Continue reading International Zine Sales
VAARN ACTUAL PLAY: EPISODE 22 & 23
At long last, our brave boys return! We've had a rough couple of months for scheduling, but the gang were finally able to get back on the road and play two consecutive sessions of our Vaarn campaign. Last time we saw them the crew had entered the dungeon underneath the Water Baron's keep, ostensibly to… Continue reading VAARN ACTUAL PLAY: EPISODE 22 & 23
VAULTS OF VAARN #3 RELEASE
Delighted to announce that Vaults of Vaarn Issue 3 is now available for download and purchase. Find the free PDF at itch.io! Buy the premium printed zine from my Big Cartel store! Soon to be available from other zine retailers! Also available, only on my Big Cartel: a cassette tape containing 30 mins of original… Continue reading VAULTS OF VAARN #3 RELEASE
PROTO-VAARN
We're rapidly closing in on the one year anniversary of Vaarn, which I'm defining as the first time I DM'd a game session in my current ongoing Vaarn campaign. It's not exactly the genesis, but it's close (there were two playtests before that session that never led to full campaigns). I decided to go back… Continue reading PROTO-VAARN
VAARN REGION GENERATOR
The sun is shining, so what better excuse than to run a demonstration of the point-crawl procedures I've been working on for Vaults of Vaarn #3? Join me on a procedurally generated journey into a thirsty, sun-baked blue desert... So the first thing we do is drop a bunch of dice onto a page. I'm… Continue reading VAARN REGION GENERATOR
State of Play
In which the author appraises his readers on various small matters that don't merit their own posts. Work on Vaults of Vaarn #3 is ongoing. It's shaping up to be longer than the previous two issues. My printer have dropped their prices this year, which is pretty exciting, as it means I should be able… Continue reading State of Play
PLAYER ANCESTRY: LITHLING
Strange beings even by the standards of Vaarn, Lithlings are a slow, solemn species with a silicon-based biology that surely originates in a solar system far removed from Urth. They are solitary by nature, concerned mainly with the opinions of other Lithlings, and with the esoteric academic studies they devote their long lives to. Lithlings… Continue reading PLAYER ANCESTRY: LITHLING
ARGENT SHEPHERD
The laws of the Titans were subtle and terrible edicts, for held in common amongst those seven mighty minds was the belief that humankind was destined to seek its own destruction, in the same manner that a precious vase dropped from a rooftop seeks passionate reunification with the hard and unyielding ground. The Titan AIs… Continue reading ARGENT SHEPHERD








