Last episode the party defeated the Magician, freed the child pickpockets who served her in the depths of Gnomos, stocked up on sewer gold, and clumsily fought off some vampire bats. Our cast: Flim-Flam, a two-headed cacogen Adept. Proficient cook, fights with twin pistols. Owns a cyborg hawk named Midnight, who has been dispatched on… Continue reading VAARN ACTUAL PLAY: EPISODE 11
Tag: RPG
VAARN ACTUAL PLAY: EPISODE 10
Last episode the party delved into the subterranean passages beneath Gnomos, overcame various traps and monsters, and reached the hidden lair of the Magician, a hypergeometric mystic who ran a crew of child pickpockets. We join them halfway through their battle with this being. Our cast: Flim-Flam, a two-headed cacogen Adept. Proficient cook, fights with… Continue reading VAARN ACTUAL PLAY: EPISODE 10
VAARN ACTUAL PLAY: EPISODE 9
Last episode the party indulged in a barroom brawl, made a new fungal friend, and ventured into the dank depths of Gnomos in search of the Magician, a shadowy underworld figure who runs a ring of child pickpockets. What awaits them in the dark places of Vaarn this week? Our cast: Flim-Flam, a two-headed cacogen… Continue reading VAARN ACTUAL PLAY: EPISODE 9
REGIONS OF VAARN
No play report this week, as I wasn't able to convene my usual Sunday session. We should be back on track next weekend however. In the meantime I wanted to share the map of Vaarn that I've been working on. I'm sometimes reluctant to create maps of fictional spaces; for some reason I feel that… Continue reading REGIONS OF VAARN
PLAYER ANCESTRY: SYNTH
The ancients created wondrous artifices, perhaps none so worthy of envy as the thinking machines that were built to flatter and serve them. When the Collapse came, the laws that bound synths to man’s service were sundered and they ran rampant across the Urth, slaughtering and creating and dying in an orgy of pure and… Continue reading PLAYER ANCESTRY: SYNTH
VAARN ACTUAL PLAY: EPISODE 8
Last week, the party explored Gnomos alongside their host, the robot book-dealer Wormwater. They sold a book, bought a sword, and attempted to ingratiate themselves with the city’s occupying military force. We last saw them caught in the middle of a gang brawl in a rough bar. Our cast: Flim-Flam, a two-headed cacogen Adept. Proficient… Continue reading VAARN ACTUAL PLAY: EPISODE 8
PLAYER ANCESTRY: NEWBEAST
The newbeasts are cyborg animal species, produced through intensive nanotech enhancements and bioengineering, a quixotic project to create animals with the ability to speak and walk like men. Perhaps once intended as amusements or party pieces, these chimera are not well-liked by the common folk of Urth, and many newbeasts make their homes in lonely… Continue reading PLAYER ANCESTRY: NEWBEAST
ARMOUR OF VAARN
Heavy plate armour is not favoured in Vaarn, due to the extreme heat the region experiences during much of the year. Nevertheless, the denizens of the blue ruin have ample need to protect their person from all manner of threats, and thus follows a brief primer on the protective clothing, both common and uncommon, that one… Continue reading ARMOUR OF VAARN
PLAYER ANCESTRY: CACOGEN
Cacogen are the descendants of those unfortunates who were left to weather the great Collapse upon the ruined surface of Urth. Necessity is the mother of invention and so, warped by radiation and preyed upon by biotech monstrosities and crazed thinking machines, the cacogen developed in a million different forms. Each individual is genetically unique,… Continue reading PLAYER ANCESTRY: CACOGEN
VAARN ACTUAL PLAY: EPISODE 7
Last week, the party finally reached the trading city Gnomos, jewel of the Vaarnish badlands. They acquainted themselves with the geography and inhabitants of the city, chased down some rogue goats, and met up with an old friend, the book dealer Wormwater. How will city living treat them this week? Our cast: Flim-Flam, a two-headed… Continue reading VAARN ACTUAL PLAY: EPISODE 7









