Hello everyone, after two months of writing and drawing, the second issue of my zine Vaults of Vaarn has been released! Issue #2 Includes: Information and background on the city of Gnomon: what it looks like, how it feels to walk through its streets, and why your players might visit the city.Seven major NPCs who influence… Continue reading VAULTS OF VAARN #2 RELEASE
Tag: science fantasy
PHILOSOPHER’S GUILDS OF GNOMON
"Others still travel to Gnomon seeking wisdom, for the city is not only home to a thousand shaded markets, but also to a thousand philosopher’s guilds and esoteric colleges. The study of the lost wisdom of the ancients is feverishly pursued. Tech-priests, petty gurus, science mystics, and alchemists compete for patrons, prestige, and precious glimpses… Continue reading PHILOSOPHER’S GUILDS OF GNOMON
VAARN ACTUAL PLAY MEGA UPDATE: EPISODES 14-16
It's been a big few months in Vaarn-land. I launched the first zine that details the setting, and had a really great response, much better than I had hoped. However, all the work I've been doing on the zine has distracted from updates from my ongoing Sunday night campaign. I'm going to summarise the last… Continue reading VAARN ACTUAL PLAY MEGA UPDATE: EPISODES 14-16
VAULTS OF VAARN ZINE NOW AVAILABLE
The first issue of 'VAULTS OF VAARN' is now available for download or purchase. This is the rules I use to play Vaarn, the character generation tables I use, as well as monsters, NPCs, generators for ruins and rare drugs, basically a mix of material from this blog and also stuff that hasn't been seen… Continue reading VAULTS OF VAARN ZINE NOW AVAILABLE
PLAYER ANCESTRY: MYCOMORPH
In Vaarn many things have become intertwined, and much that was once the province of mankind alone - speech, reason, art, religion - has been granted to other forms of life and these beings hold themselves as humanity’s equal. In the mycomorph death and life are preserved in strange balance, for the creatures are formed… Continue reading PLAYER ANCESTRY: MYCOMORPH
REGIONS OF VAARN
No play report this week, as I wasn't able to convene my usual Sunday session. We should be back on track next weekend however. In the meantime I wanted to share the map of Vaarn that I've been working on. I'm sometimes reluctant to create maps of fictional spaces; for some reason I feel that… Continue reading REGIONS OF VAARN
PLAYER ANCESTRY: SYNTH
The ancients created wondrous artifices, perhaps none so worthy of envy as the thinking machines that were built to flatter and serve them. When the Collapse came, the laws that bound synths to man’s service were sundered and they ran rampant across the Urth, slaughtering and creating and dying in an orgy of pure and… Continue reading PLAYER ANCESTRY: SYNTH
PLAYER ANCESTRY: NEWBEAST
The newbeasts are cyborg animal species, produced through intensive nanotech enhancements and bioengineering, a quixotic project to create animals with the ability to speak and walk like men. Perhaps once intended as amusements or party pieces, these chimera are not well-liked by the common folk of Urth, and many newbeasts make their homes in lonely… Continue reading PLAYER ANCESTRY: NEWBEAST
ARMOUR OF VAARN
Heavy plate armour is not favoured in Vaarn, due to the extreme heat the region experiences during much of the year. Nevertheless, the denizens of the blue ruin have ample need to protect their person from all manner of threats, and thus follows a brief primer on the protective clothing, both common and uncommon, that one… Continue reading ARMOUR OF VAARN
PLAYER ANCESTRY: CACOGEN
Cacogen are the descendants of those unfortunates who were left to weather the great Collapse upon the ruined surface of Urth. Necessity is the mother of invention and so, warped by radiation and preyed upon by biotech monstrosities and crazed thinking machines, the cacogen developed in a million different forms. Each individual is genetically unique,… Continue reading PLAYER ANCESTRY: CACOGEN









