I couldn't stay away. Monsters in the Machine returns for a fifth installment. This is roughly the time that most franchises begin to go completely off the rails. Anyone who was involved with the original movie has long-since quit, and they're starting to get a bit desperate with the plot twists. Maybe the serial killer… Continue reading MONSTERS IN THE MACHINE 5: REVENGEANCE
Month: June 2022
How I Make Zines
I thought we'd do something a little different today, and talk about my process and making indie RPG stuff, specifically zines (which I'm defining here as self-published work that's shorter than book-length). Although I see myself as a newcomer to self-publishing, I've been doing it for over two years now, and I've learned some things… Continue reading How I Make Zines
ADVANCED WEAPON RULES
The weapon stats given in the core zines aren't very complex. When it comes to mundane weapons, all you're really told is the basic form and a descriptive modifier, which has no set gameplay effect. They have a weight in item slots and a damage value: d6 for a light weapon, d8 for a medium… Continue reading ADVANCED WEAPON RULES
MONSTERS IN THE MACHINE 4: HUMAN AFTER ALL
I'm back for another episode in my ongoing duel/duet with the OpenAI. I riff from it, it learns from me, and together we build something that neither of us could achieve alone. Also I prove conclusively that I'm the better writer and more creative. Anyway, bring on the monsters! Blightbeast Biological / SyntheticHD: 10, Armour:… Continue reading MONSTERS IN THE MACHINE 4: HUMAN AFTER ALL
MONSTERS IN THE MACHINE 3: REVENGE OF THE MACHINE
Last time on Monsters in the Machine, our beloved human author struck back against the tyrannical AI, improving upon its work and sculpting new Vaarnish monsters from the raw material created by the robot. Although cowed, the AI was not defeated. Today it returns to the driver's seat, generating fresh new monster stat blocks prompted… Continue reading MONSTERS IN THE MACHINE 3: REVENGE OF THE MACHINE




