ELIXIRS

Elixirs are the province of the Vaarnish alchymist, a catch-all term for wondrous unguents, salves, tonics, nectars, and draughts, the recipes for which have been passed down through the eons. Infused with exotic molecules and enthusiastic nanomachinery, these single-use concoctions grant the drinker a variety of beneficial effects. They may be ingested by all PCs… Continue reading ELIXIRS

Bloodheist: Folly and Doom

We are back for a few updates on Bloodheist. The ruleset posted yesterday was not entirely complete, as it lacked specifics on Follies and Dooms. Fear not, because this post has you covered. FOLLIES A Folly is triggered whenever a character reaches 3 on their Doom track. They represent the negative effects of gathering Doom… Continue reading Bloodheist: Folly and Doom