SEEKERS OF EYELESS WISDOM

Self-knowledge and spiritual purity are achieved not through enlightenment, but through a slow and patient process of endarkenment. There are other powers in this grand and mysterious cosmos that require no light to thrive; should the residents of Urth not therefore seek to follow their example? There are other sources of illumination than the red and ailing star that wallows in the sable vastness of the heavens: we speak of course of the interior illumination that comes when one has renounced all prosaic and urthly sights. 

Not all the blind beggars who sit besides crossroads in Vaarn are sightless, as the compassionate might suppose, due to misfortune. Some chose the dark.

Summary

The Seekers are a remnant of the synchronistic religious/scientific programs that attempted to expand human consciousness in the lost ages of Urth. Their holy colour is yellow and their sigil a helix-weeping eye.

Seekers blind themselves as part of a series of escalating mutilations intended to boost their precognitive and telekinetic abilities. They live ascetic lives underground, appearing pale and emaciated. The most exalted are tongueless and footless, relying entirely on psychic abilities to move and speak.

The seat of the sect’s power is a chain of temple complexes buried beneath Vaarn’s northern mountains, each temple but a cell in a great lightless honeycomb. Generations of Seekers live, work, and die without ever coming to the surface. In Vaarn’s deserts, smaller bands of itinerant Seekers pursue esoteric goals on behalf of the sect.

The Gestalt Choirs

Seekers combine their minds into Gestalt Choirs, enormous group-consciousnesses that perform psychic feats no single mind could do alone. While singing in these Choirs their bodies are tended to by other Seekers. 

Gestalt Choirs may be formed or disbanded for many reasons, but three are always singing: the Choir of Honey-Dappled Clouds, which obscures all Seeker temples from psychic view, the Choir of the Immanent Lamp, which attempts to map the sect’s possible futures, and the Choir of the Yellow Hand, which governs logistics and daily life within the sect. 

Goals

Birth the God-Eye. The Seekers pursue psychic power beyond all other goals, attempting through generations of genetic manipulation and psychic training to breed a powerful mystic prophesied as the God-Eye, the One Who Maps the Eyeless Path. 

Recruit Promising Psychics. The Seekers are always looking for new, brightly shining minds to induct into their order. Any PC who displays high levels of Gleam will be approached by missionaries. 

Purge Psychic Threats. Powerful psychics who are not suborned to the will of the Gestalt Choirs and the Eyeless Path are threats and must be eliminated. 

Allies

Faa Nomads. Many Faa tribes are adherents of the Eyeless Path, and foster their psychically-gifted offspring to Seeker Temples. 

Enemies

The New Hegemony. Hegemonic doctrine is at odds with the Seekers’ posthuman quest for transcendence. As the Hegemony expands into Vaarn, dedicated teams of anti-psychic hunters are recruited to combat the Gestalt Choirs. 

Titan Cults. The Titan Cults seek the restoration of the machine gods, and will not countenance the ascension of the God-Eye in their place. 

Children of the Darkling Sun. Out of all factions, the Seekers best understand the threat to reality posed by the dreams of the Children . The two organisations have waged psychic war for thousands of years, and are in heated competition for the allegiance of talented mystics. 

The Seekers Triumphant 

Quench your lamps and sound your trumpets, for the God-Eye walks amongst us. A new Age of Dark falls upon us like an anti-dawn. He Who Maps the Eyeless Path has a gift of prescience which extends to the thousandth alter-nativity, and his sight-beyond-sight cuts through the manifold hallways of Time to locate the destiny we mean to grasp. Away with doubt! Away with despair! Seekers no longer, for we have found the Eyeless Path, and our yellow banners shall fly from every stronghold and temple, and all the Urth shall be but a tool in the God-Eye’s hands.


Seeker of Eyeless Wisdom

Biological / Psychic
Lvl 2 (8 hp) / AV 11 / ML +5 / Enc d4
Atk: Brain Burster (Special) / Telekinesis (d6, STR save vs lifted and thrown)

Walkers of the Eyeless Path, who seek endarkenment within the subterranean halls of their hidden temples. Aspirant seekers cloak their eyes in yellow bandages, and forgo speech in the hopes of strengthening their telepathic puissance. 

Brain Burster: an embolism catalysed by psychic malice. For each combat round that the Seeker focuses their attention on a target, the target takes unblockable damage, with no to-hit roll required. This damage starts at 2 and doubles each turn, unless the Seeker’s focus is broken , or if they switch to a new target. Creatures without a brain cannot be harmed by this attack.


Master of Eyeless Wisdom

Biological / Psychic
Lvl 7 (28 hp) / AV Special / ML +7 / Enc 1
Atk: Mind Control (EGO Save vs Controlled) / Telekinesis (2d8, STR save vs lifted and thrown)

Masters of the Eyeless Path, who achieved endarkenment and now guide lesser minds upon the road. Self-blinded and legless, they levitate above the azure dust, resembling emaciated puppets that hang from unseen strings.  

Prescience: Eyeless Masters telepathically predict the assaults of their opponents, always moving ahead of the blow. They cannot be harmed with any attack unless the attacker learns to shield their intentions, achieved with an opposed PSY Save. Stripped of their prescience, Eyeless Masters have AV 11.

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