Last week our heroes discovered a shed lizard-skin in the desert, endured various hostile encounters, and abandoned the wind-barge that had hired them as guards in order to throw their lot in with some Hegemony soldiers.
Tag: Vaarn
ALZABO
CACKLEMAW
History records that in the latter reigns of the Autarchs, the God-kings of Urth were hesitant to rely upon human troops alone, fearing that the commanders of their legions might seek to usurp the iridescent Peacock Throne and establish their own bloodlines as living Gods instead. Many of the horrors that now plague Vaarn are… Continue reading CACKLEMAW
VAARN ACTUAL PLAY: SESSION 5
INDIGO SERVITOR
PALE WOLVES OF YG
VAARN HAS A SOUNDTRACK
Delighted to announce that Flim-Flam's player has been composing some instrumental tracks inspired by our ongoing campaign! Absolutely thrilled that our adventures in the blue ruin have been inspiring work in a totally different genre. I don't like to play favourites, but I'm particually partial to the tracks 'Sister Bluefennel' and 'Waiting out the Storm'.… Continue reading VAARN HAS A SOUNDTRACK
CHROMAVORE
Although the origins of many beasts and monstrosities that haunt Vaarn are shrouded in uncertainty, all who behold one agree that the chromavore is a species not of this world, and is likely a fugitive from some other strange dimension. These beings are best described as a living colour, for their bodies consist of nothing… Continue reading CHROMAVORE
VAARN ACTUAL PLAY: SESSION 4
Last week, the party caroused in an inn, hired themselves out as guards for a merchant’s wind-barge, and explored a ruin that turned out to be the lair of a monstrous Alzabo, which they killed. Our motley crew: Flim-Flam, a two-headed cacogen Adept. Proficient cook, fights with twin pistols. Has a cyborg hawk named Midnight. Findus,… Continue reading VAARN ACTUAL PLAY: SESSION 4








